I'm currently engaged in a really exciting project that will involve using tablets of the 9" - 10" variety. While I'd love to use an iPad, the project's sales model is pushing me more towards Android. As such, I've spent some time researching what...
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Posted on Feb 18, 2011
Well, the first sign of the apocalypse is upon us - a carrier other than AT&T will offer the iPhone. And while the thought of having an iPhone that works reliably is enticing, I think there's a compelling reasons to stick it out with AT&T in the short...
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Posted on Jan 15, 2011
I recently forced myself to start using Maven rather than Ant for my current Java builds. This was more to see what all the fuss was about rather than hitting any sort of obstacles that Ant was creating. What I’ve found (as well as many others) is...
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Posted on Jan 6, 2011
In the course of porting Mayan Madness to Android, I investigated a few different 2D engines. Although I've learned a fair amount of OpenGL over the course of the past year, I'm by no means an expert and I assumed a good engine would make the porting...
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Posted on Dec 28, 2010
Today marks the one year anniversary of my pursuing Whizzo Software full-time. It's been quite a ride with a mix of both internal product development and external consulting work. And although it's been an insane amount of effort, it's also been a...
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Posted on Nov 25, 2010
Although there's still quite a bit of work to do, Mayan Madness for Android has now reached its first playable status. It's currently only being tested on a Nexus One. I wonder what surprises await when other devices come into the picture. That is...
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Posted on Nov 13, 2010
The iTunes app store is an interesting beast. Where some apps take off like a rocket, others crash and burn miserably. This isn't news to anyone. One of the big mysteries (to me at least) is the ad-supported vs. direct-sale models.
At WWDC, I heard...
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Posted on Aug 15, 2010