On our recent trip to California Extreme, I managed to convince my two friends, Dave and Mark, to pimp promote Whizzo by wearing some prototype t-shirts I had printed. Here's a pic of the three of us (after a long day of gaming) in front of some arcade...
The Whizzo Blog
After what seemed like an eternity of polishing and tweaking, inScribe has finally been submitted to the App Store for approval. Get ready for it!
No, we haven't taken a vacation. We've been judiciously hard at work creating out first iPad application. inScribe is a note-taking application with a keen focus on usability and intuitiveness. If you've been unhappy with other note-taking apps on the iPad, this may be right up your alley.
It's almost ready for its first beta...
It's almost ready for its first beta...
Preserving alpha when creating a UIImage from OpenGL ES
Posted by Dan,
in
Programming
18 May 2010
·
106 views
There's a lot of example code floating around out there demonstrating how to create a UIKit UIImage object from an OpenGL ES view. Most of the examples I've seen fail to take into consideration the alpha information coming from OpenGL.
I won't get into every nuance here for code clarity purposes, but the typical code looks something like...
I won't get into every nuance here for code clarity purposes, but the typical code looks something like...
I've read quite a few reviews on the app store and received quite a few for Whizzo's apps. The quality of the reviews vary wildly and it's really a shame that there is no way for a developer to respond to reviews and/or somehow contact a reviewer to understand their concerns better.
The Good
Sometimes you luck out and a user that leaves...
The Good
Sometimes you luck out and a user that leaves...
Having been an iPhone user for a couple of years now, my acquisition of a Nexus One at the GDC conference gave me an excellent opportunity to compare the latest Apple and Google offerings in the mobile space. I put my SIM card into the Nexus One and used that device exclusively for a few days to get a feel for the experience it delivers.
What I...
What I...
Our first free application, Eenie Meenie, has been submitted to the App Store. It's a simple, decision-making application that, well, decides stuff. It was a proof-of-concept for using a third-party API that we decided to put out there for people to play with. You certainly can't argue with the price!
Mayan Madness has been submitted to the App Store
Posted by Dan,
in
Mayan Madness
04 February 2010
·
72 views
Our second app, Mayan Madness, has been submitted to the App Store and is awaiting approval. Now, to get back to the third app...
Whizzo Software will be at the 2010 Game Developer's Conference in March for the first iPhone Games Summit!



